![]() ![]() (I deleted that immediately, of course.) This is the only explanation I can think of as to how Minecraft Dungeons is currently listed as five hours long. I just checked and you can make up any number you want for HowLongToBeat – I just said I was done Stray in an hour, but it took 1,223 hours to reach 100% and that was unquestionably added to the overall game stats. And honestly, who sits there with a stopwatch while playing? Does it count if you stop for a coffee? What if the doorbell rings? Not to mention the silliness of relying on console or Steam clock times, since they usually keep running when a game is paused. Players do the same and don’t want to appear as if they have problems. If you write that a difficult game took you 12 hours, you can get vitriol bombarded by people who finished it in 9, so people shave a few hours off just to be safe. As a game critic, I’m aware of how much even other game critics lie about how long it took them to complete a game. The problem with such statistics, however, is that they can deviate from the truth too easily. I wish we could see more footage like this, both before and after a game releases. These videos, as weird and jerky as they may look, are the work. This process is not magic, it takes time work, and just because the average player never gets to see it doesn’t mean it doesn’t happen. Video games are no different! They start on the back of napkins and years later end up as something cool that we play and enjoy. A Marvel blockbuster hitting the big screen isn’t going to look like a blurry photo showing Chris Hemsworth in half a costume. #Xcom more enemies mod tv#Why wouldn’t anyone work at Rockstar? Yes, really But should that worry you, unless the only thing you were really worried about was maintaining the industry’s obsession with pre-orders and tightly controlled pre-release marketing? Set photos from Hollywood movies and major TV shows leak out all the time, showing everything from stars with prosthetic limbs hanging from their faces to green screens behind them, and we put up with it because we all think, well, like that films are made. ![]()
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